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Curse of strahd doru
Curse of strahd doru













curse of strahd doru

free room and board? (They find a piece of jewelry in Death House worth 750g which should supply all their boarding needs for the entirety of the adventure.) It's an easy quest to skip, especially given how much effort you have to go through for literally no reward. And since Krezk offers no reason to go inside and the Inn in Vallaki is just offering. There's also little chance you'd stumble upon any of: The Winery, Yester Hill, or Berez except for the convoluted wine quest! That's right: nearly a fifth of the locations are only going to be introduced if your characters care about getting wine. Argynvostholt (I copy/pasted that) also has no reason to go there other than "maybe there's treasure or something." Seriously why would anyone start that quest? Van Richten's Tower is also pointless unless you find Ezmerelda to tell you to go there (and the book acts as if you would most likely meet here here), and if Rictavio never skips town in Vallaki there is NO reason to go there.

curse of strahd doru

You could easily skip it, especially since the people in that town don't want you to come in. (Seriously, why would the PCs investigate all those houses until they found the one that had a guy who wanted to talk and then ALSO bring up his dead sister and all that crap?)Įven more surprising: why would the party ever go to Krezk? In my outline above I forced it by making the knowledge of the winery be in Krezk, but other than the fact that it's a town and has NPCs, there's nothing drawing you there. But unless you talk to that one NPC who you have no reason to speak to whatsoever other than "because he's there", you'll probably never even know it existed. Also you can accidentally teleport yourself there in one of the super-awful castle traps. Technically the hags can try to bargain the temple's existence for their lives but that's a long shot. once? Kasimir is the only one who has a quest to go there, and frankly the whole dark elves sub plot is a little out of place in this world (just like the temple). Similarly, the entire Amber Temple (and subsequently Tsolenka Pass) are only mentioned. And even if they were interested: how do they find it?!? Track it down or something? From what? Hope they get a random encounter and capture someone? Literally nothing leads them there. In other words: there's basically no reason for them to look for werewolves other than maybe they run into a very unlikely event and are internally motivated to go out of their way to investigate it. they find the guy in the castle who wants to get back to his den this is also unlikely because he's likely to turn on them / escape whenever he can, and has no reason to go back with the PCs necessarily also they might just skip him or kill him anyway the werewolves attack them at the Tower and they decide to follow up on that somehow this is both unlikely because it requires colossal mistakes on the PCs' parts to even happen, and it doesn't necessarily connect back to the werewolf den unless maybe someone is captured they heard mention of werewolves in Krezk (along with lots of other types of wolves) a plot hook so thin it seems unlikely they'd take it

curse of strahd doru

Other than the initial story hook, the only in-game reasons someone would go there are: Specifically, one that surprised me was the Werewolf Den. Laying it all out like that got me realizing: I know this is a sandbox and it's meant to be played over and over, but unless you put specific hooks into certain locations, there's no reason a party would ever go there (other than curiosity). find Strahd in the final battle location foretold by the cards kill him​ find the dragon skull to finish that quest















Curse of strahd doru